Pokémon Type Chart
Read across a row to see how much damage that attacking type deals to each defending type. Then build a team and check its combined weaknesses.
| ATK ↓ / DEF → | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | ½ | 0 | ½ | |||||||||||||||
| Fire | ½ | ½ | 2× | 2× | 2× | ½ | ½ | 2× | ||||||||||
| Water | 2× | ½ | ½ | 2× | 2× | ½ | ||||||||||||
| Electric | 2× | ½ | ½ | 0 | 2× | ½ | ||||||||||||
| Grass | ½ | 2× | ½ | ½ | 2× | ½ | ½ | 2× | ½ | ½ | ||||||||
| Ice | ½ | ½ | 2× | ½ | 2× | 2× | 2× | ½ | ||||||||||
| Fighting | 2× | 2× | ½ | ½ | ½ | ½ | 2× | 0 | 2× | 2× | ½ | |||||||
| Poison | 2× | ½ | ½ | ½ | ½ | 0 | 2× | |||||||||||
| Ground | 2× | 2× | ½ | 2× | 0 | ½ | 2× | 2× | ||||||||||
| Flying | ½ | 2× | 2× | 2× | ½ | ½ | ||||||||||||
| Psychic | 2× | 2× | ½ | 0 | ½ | |||||||||||||
| Bug | ½ | 2× | ½ | ½ | ½ | 2× | ½ | 2× | ½ | ½ | ||||||||
| Rock | 2× | 2× | ½ | ½ | 2× | 2× | ½ | |||||||||||
| Ghost | 0 | 2× | 2× | ½ | ||||||||||||||
| Dragon | 2× | ½ | 0 | |||||||||||||||
| Dark | ½ | 2× | 2× | ½ | ½ | |||||||||||||
| Steel | ½ | ½ | ½ | 2× | 2× | ½ | 2× | |||||||||||
| Fairy | ½ | 2× | ½ | 2× | 2× | ½ |
2× super-effective · ½ not very effective · 0 no effect · blank = normal (1×).
Using the type chart
Type effectiveness is the backbone of every Pokémon battle. An attack that is super-effective deals double damage (and 4× against a dual-type Pokémon weak to it twice), while a resisted hit deals half (or a quarter). A handful of matchups — like Normal against Ghost — do no damage at all. You don’t need to memorise all 324 cells: build your team in the team builder and it computes every member’s combined weaknesses for you.