Build a Pokémon Team
Build a team of six that actually covers its own weaknesses. Add Pokémon below and the builder charts every type you’re weak to, resist, or are immune to — then follow the four steps to turn it into a balanced squad. Free, no sign-up.
New here? Start from a sample team:
Team weakness analysis
Damage each attacking type deals to your team. Too much red in a row = that type wrecks you.
The 4-step method to build a balanced team
1. Start with a core you like
Pick two or three Pokémon you actually want to use — a main attacker, something bulky, and maybe a support. A team you enjoy is a team you’ll play well. Add them to the builder above first.
2. Read the weakness column
The chart flags every attacking type your current picks are weak to. Watch the Weak column: any type that hits two or three of your Pokémon super-effectively is a hole a smart opponent will aim straight at.
3. Patch shared weaknesses
Fill your remaining slots with Pokémon that resist or are immune to those stacked weaknesses. Re-check after each add — the goal is no single attacking type being super-effective against three or more of your six.
4. Add offensive coverage
Finally, make sure your team can hit back. Between your six, you want super-effective answers to the common types you’ll face, so no opposing Pokémon walls your whole squad.
Common team-building mistakes
The usual traps: six powerful Pokémon that all fold to the same type, no immunity to common offense, or great defense with no way to hit back. Our guide walks through the 5 most common team-building mistakes and how the weakness chart catches each one, and the full guide to building a Pokémon team goes deeper on each step.
Build a team for your game
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Random Pokémon
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Building a Pokémon team FAQ
How do I build a good Pokémon team?
Start with a small core of Pokémon you like, then use the weakness chart to spot any attacking type that threatens several of them at once. Patch those shared weaknesses with resists or immunities, and make sure your team has offensive coverage against common types. A balanced six usually has no single type super-effective against three or more members.
How many types should a Pokémon team cover?
There’s no fixed number, but aim so that no common offensive type — Fairy, Ground, Fire, Ice — hits three or more of your team super-effectively, and that your own attackers can hit back at the types you’ll face most. The builder charts all 18 attacking types against your six so you can see the gaps.
What’s a good structure for a 6-Pokémon team?
A common in-game template is a main physical attacker, a special attacker, a bulky wall or pivot, a fast Pokémon, and one or two utility picks that cover your core’s weaknesses. Competitive doubles skews toward support and speed control — but the method is the same: cover your shared weaknesses, then add coverage.